Fighting game fans, rejoice—Fatal Fury is back. After more than two decades away from the spotlight, SNK has returned to its roots with Fatal Fury: City of the Wolves, and it’s making some serious noise.
This new entry isn’t just a nostalgic throwback—it’s a smart, stylish, and surprisingly bold revival of one of the genre’s most beloved series. Whether you’re an arcade veteran or a newcomer looking to branch out from Street Fighter and Tekken, this is a game that deserves your attention.
A Long-Awaited Comeback
It’s been nearly 25 years since the last major Fatal Fury release (Garou: Mark of the Wolves in 1999), but the new title picks up right where that left off—both narratively and mechanically.
City of the Wolves continues the story of the next generation of fighters, particularly Rock Howard, the son of Geese and protégé of Terry Bogard. It leans into SNK’s classic lore while refreshing it for a new era, blending gritty cityscapes with anime-inspired energy.
What’s New: Mechanics and Modes
This isn’t just a retro rehash. SNK has updated the gameplay to feel modern, fluid, and accessible—without dumbing things down.
New mechanics include:
- REV System: A new gauge-based mechanic that allows players to perform enhanced moves and cancel combos with more flexibility.
- Just Defense Returns: The high-risk, high-reward parry system makes a comeback, rewarding perfect timing with tactical advantage.
- Modern Control Options: For casual players or pad warriors, there’s a simplified input system that makes pulling off specials and supers feel effortless.
Modes at launch:
- Classic arcade mode with character-specific endings
- Online ranked and casual matchmaking with rollback netcode
- Replay viewer and combo lab for hardcore learners
A Beautiful (and Brutal) Visual Upgrade
Visually, City of the Wolves is striking. SNK has opted for a cel-shaded anime style, reminiscent of Guilty Gear Strive but with its own flavor. Character animations are crisp and expressive, stages are full of kinetic detail, and supers explode with stylized flair.
Each character feels like they belong in a living comic book, with intros and victory screens oozing personality.
Feature | Garou: MOTW (1999) | City of the Wolves (2025) |
Graphics Style | Pixel Art | Cel-Shaded 3D Anime |
Core Mechanic | Just Defense | REV System + Just Defense |
Online Play | N/A | Rollback Netcode |
Story Focus | Rock vs. Legacy | Rock, Tizoc, Newcomers |
Accessibility | Complex inputs | Modern + Classic Control Options |
Roster Highlights
Returning fighters like Rock Howard, Tizoc, and Hotaru lead the lineup, but SNK has also introduced several newcomers, including:
- Paxy Blade – A flashy cyber-ninja with teleportation mixups
- Duke Roswell – A hulking brawler with armored attacks and devastating grabs
Each fighter feels distinct, with tight move sets and strong identity, helping keep the roster fresh while staying true to the series’ DNA.
Who Is This Game For?
- Veterans of SNK fighters who loved Garou or King of Fighters
- Fighting game fans looking for something with depth and style outside the mainstream
- New players who want an accessible but rewarding 1v1 fighter with strong tutorials
It’s easy to pick up, but hard to master—which is exactly what a good fighting game should be.

Online Performance at Launch: Smooth Moves or Laggy Brawls?
With rollback netcode now a must-have for any serious fighter, City of the Wolves doesn’t disappoint. SNK has clearly learned from King of Fighters XV and delivered an online system that’s both responsive and stable—at least during its first week.
Key Takeaways from Launch Testing:
- Rollback Implementation: Matches feel smooth, even with players on different continents. Desyncs and teleporting are rare.
- Matchmaking: Ranked play has fast queue times, and connection quality is clearly labeled before matches.
- Crossplay Support: While crossplay is limited at launch, SNK has confirmed it will roll out across platforms in a future update.
- Spectator Mode: Includes live match viewing and fast-forward for replays—perfect for tournament prep or learning from high-level players.
If you’re a netcode snob (and let’s face it, most fighting game players are), City of the Wolves delivers the consistency that makes lab work and online grinding actually worth it.
Starter Character Tier List (As of Week 1)
While tier lists will evolve as the community learns, here’s a snapshot of which fighters stand out at launch for beginners and early ranked climbers:
Tier | Character | Why They’re Great at Launch |
S | Rock Howard | Balanced tools, simple combos, strong supers |
A | Hotaru | Fast pokes, mobility, easy confirms |
A | Duke Roswell | High damage, armor moves, hard to punish |
B | Tizoc | Grappler with powerful throws but slower pace |
B | Paxy Blade | Great mixups, flashy, but harder to master |
C | Gato | Rushdown specialist, rewarding but technical |
Tips for New Players:
- Start with Rock or Hotaru to learn core movement and combo flow.
- Use Tizoc if you like heavy grapplers and spacing control.
- Avoid Gato unless you’re ready to commit to tight execution and rushdown reads.
As the meta settles, expect shift in tiers—especially once frame data and advanced tech are fully explored.

What’s Next?
SNK has already teased future DLC fighters and balance patches based on player feedback. With tournament support, regular patches, and a vibrant online scene, Fatal Fury: City of the Wolves is built to last.
If you’re on the fence, now’s the time to jump in—this revival is real, and it’s only getting better.
Final Thoughts
Fatal Fury: City of the Wolves doesn’t just revive a franchise—it redefines it for the modern era. With its sharp visuals, tight gameplay, and thoughtful balance between old and new, this game is a love letter to SNK’s legacy and a bold step forward.
Whether you’re in it for the mind games, the muscle memory, or just the sheer spectacle, this is one fight you don’t want to miss.